![]() ![]() All the map does at this point is tear us away from the action to show a silly cheap-looking 2D map with details based on our perks. I've only seen up to 2 options in easy but if it branches more in harder difficulties create a hotkey to toggle jump points so it doesn't clutter the UI. Require us to hold down boost for the duration in order to jump. Method: Simply provide our optional jump points within the game that we can aline with and recieve details on based on our perks. I would prefer a smooth transition between points. This would provide a smooth transition between jump points without the jarring near-pointless point select system we are using now. Route planning should take place within the ship UI to elimate the screen cuts to star map that happens with every jump right now. I did a forum search to find my orignal post on the subject and I noticed some additional threads on the topic so I know I'm not the only one.Ī simple suggestion that will keep the action going with less interruptions. I've brought this up before, but it's still the biggest issue I have with this game so I feel it needs some reitteration.
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